Katamari Damacy Codexery — Data & Quality

We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.

Last full accuracy audit: 2026-08-26 · 18 entries checked · 5 flagged · 11 issues confirmed · 5 corrected · 6 still open

Recent findings (audit lane, verbatim)

Katamari Damacy (2004) — Keita Takahashi did not direct Flower; that game was directed by Jenova Chen and developed by thatgamecompany.

Katamari Damacy (2004) — The claim that 'Rolling up a character named The Prince is central to the narrative identity' is misleading—the player controls The Prince, but rolling up The Prince himself is not a narrative goal.

Katamari Forever (2006) — The entry title says 'Katamari Forever (2006)' but the text describes 'Beautiful Katamari' (released 2007). These are two different games: Katamari Forever was released in 2009 for PlayStation 3, not 2006 or Xbox 360.

Katamari Forever (2006) — The lore description says 'After the King accidentally destroys Earth' — in Beautiful Katamari, the King does not accidentally destroy Earth; the story involves the King creating a new Earth from scratch after the old one is gone, but the specific 'accidentall

Rolling mechanic — The lore states the Prince is the King's grandson. In established canon, the Prince is the King's son, not grandson.

Rolling Mechanic — Slender objects, such as pencils, that are longer than the katamari is wide can be picked up — this is factually incorrect for the original Katamari Damacy (2004); in that game, objects longer than the katamari's diameter cannot be picked up. This mechanic was

Obstacle Avoidance Logic — The developer listed as 'Namco Bandai Games / Good Smile Company (varies by title)' is inaccurate for the original Katamari Damacy; the original game was developed by Namco, not Namco Bandai, and Good Smile Company was only involved in later spin-offs or ports

Obstacle Avoidance Logic — The claim that 'falling off a stage or crashing into a barrier that cannot be rolled often results in losing collected items or restarting the level' is misleading; in most mainline games, falling off a stage typically results in losing only a portion of the k

the damsel s room_b — [hero audit] hero image does not depict the subject: MISMATCH The image depicts a stylized, whimsical bedroom scene with a floating perfume bottle and a decorative stone vase — not a person, team, place

too big_c — [hero audit] hero image does not depict the subject: MISMATCH The image depicts a whimsical, cartoonish spherical creature with eyes, plants, a lamp, and a shoe on its surface, situated in a narrow alle

Open data

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Corrections

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