White Cousin
A playable cousin in the two-player competitive mode.
Ghémar, Louis Joseph (Belgian lithographer, draftsman, photographer, 1820-1873) · Public domain
The White Cousin is one of the numerous Cousins of the Prince in the Katamari Damacy series. In the two-player mode of the original game, a player can choose to play as either the Prince or one of his numerous Cousins, which includes the White Cousin. The White Cousin is a playable character in this mode, offering an alternative to the Prince for competitive play.
- Role
- Playable Character (Two-Player Mode)
- Affiliation
- Royal Family
- Relation to Prince
- Cousin
Verified Timeline
Lore & Background
The game's plot focuses on the Prince, the King of All Cosmos, and the Hoshino family. The White Cousin is not mentioned in the plot summary, development history, or any other section of the provided source. Their existence is only confirmed by the mention that in the two-player mode, a player can choose to play as either the Prince or one of his numerous Cousins. No further details about the White Cousin's design, demeanor, or specific missions are given in the source.
In Their Own Story
The only story elements described concern the Prince's mission to rebuild the stars and the Moon, and the side-story of the Hoshino family.
Reader's Guide
The White Cousin is a selectable character in the two-player mode of Katamari Damacy. In this mode, the screen is split vertically, with player one on the left and player two on the right. Players compete simultaneously in a small arena to collect the most objects within three minutes. The playing field is replenished with new objects periodically. Players can ram into each other, knocking items from their opponents' katamaris, and if one player leads by a fair amount, then it is possible to roll up the opponent's katamari. Choosing the White Cousin allows a player to participate in this competitive mode as an alternative to the Prince.
Did You Know?
- The White Cousin is one of the 'numerous Cousins' available as a playable character in the two-player mode of Katamari Damacy.
- In two-player mode, players can ram into each other to knock items off their opponent's katamari.
- If one player leads by a fair amount in two-player mode, it is possible to roll up the opponent's katamari.
- The two-player mode uses a vertically split screen, with player one on the left and player two on the right.
- The playing field in two-player mode is periodically replenished with new objects during the three-minute match.
Origins and Development Philosophy
The genesis of this surreal universe traces back to Keita Takahashi, a former sculpture student who transitioned into video game design at Namco around 1999. Seeking to merge practical elements with whimsy and humor, Takahashi initially conceptualized the eccentric royal family—the King, Queen, and Prince—while working on an unrelated project called Action Drive. However, pitching Katamari Damacy proved difficult; the concept was so unconventional that Takahashi struggled to gain approval from Namco's superiors. To bypass these hurdles, he secured student assistance through the Namco Digital Hollywood Game Laboratory, allowing him to develop the title for under one million US dollars. As director, his primary focus remained on novelty, intuitive controls, and pure enjoyment rather than complex mechanics. This grassroots approach resulted in a 2004 PlayStation 2 release that defied industry norms, transforming a risky, low-budget experiment into a defining moment of creative freedom within the gaming landscape.
Gameplay Mechanics and Progression
Players assume the role of a diminutive Prince tasked with rolling a magical, adhesive sphere known as a katamari across diverse environments ranging from suburban gardens to bustling towns. Utilizing dual analog sticks reminiscent of classic arcade shooters like Battlezone, users guide the ball to collect objects smaller than its current diameter. The physics engine relies on size, weight, and surface area; initially, the Prince gathers trivial items like thumbtacks and ants, but as the sphere expands, it can engulf cars, buildings, mountains, and even clouds. This growth mechanic is central to progression: obstacles that once blocked paths become collectibles, while new areas unlock. Missions vary from standard time-limited star creation challenges to specific collection tasks involving pairs or large animals. The game also features an 'eternal mode' for unrestricted exploration once a massive katamari is formed, rewarding players with secret royal presents and the ability to capture in-game screenshots.
Narrative Arc and Cosmic Stakes
The story unfolds after an eccentric, god-like entity known as the King of All Cosmos destroys all stars, constellations, and Earth's Moon while intoxicated. Acknowledging his catastrophic error, he tasks his five-centimeter-tall son with repairing the universe using a katamari to gather sufficient material from Earth. The Prince successfully rebuilds the celestial bodies, restoring cosmic order. A poignant subplot follows the Hoshino family: an astronaut father who cannot reach the Moon after its destruction and his daughter Michiru, who spiritually senses the constellations returning to the sky. In a surreal twist fitting the game's tone, the entire Hoshino household, along with their town, is eventually rolled up into the katamari used to reconstruct the Moon. This narrative blends high-stakes cosmic restoration with intimate human stories, all wrapped in a highly stylized satire of Japanese culture.
Critical Reception and Lasting Legacy
Upon its release, Katamari Damacy was met with critical acclaim, emerging as a surprise hit that won numerous awards for its originality, humor, and unique Shibuya-kei soundtrack. Critics frequently cite it as a cult classic and one of the greatest video games ever made, praising its replay value and quirky charm. The title's success spawned an entire franchise and inspired countless subsequent games attempting to mimic its colorful aesthetic and physics-based gameplay. Its enduring popularity was cemented by Katamari Damacy Reroll, a high-definition remaster released between 2018 and 2021 across modern platforms including Windows, Nintendo Switch, PlayStation 4, Xbox One, and Google Stadia. This re-release ensured that Takahashi's vision of rolling up the world remained accessible to new generations, solidifying the game's status as a timeless masterpiece of interactive art.
Gallery






Frequently Asked Questions
Who is the White Cousin in Katamari Damacy?
The White Cousin is a member of the Prince's extended royal family who serves as a rival in competitive gameplay. They are one of several identical relatives available for selection during specific multiplayer scenarios.
In which game mode can you play as White Cousin?
This character is exclusively playable within the two-player versus mode found in the original Katamari Damacy release. Players choose them to compete against the Prince or another cousin using a second controller.
What distinguishes White Cousin from other Cousins?
Although they share the same basic design as their siblings, this specific relative wears a white outfit and has a unique selection icon. Their rolling mechanics function identically to the Prince during these competitive matches.
Does White Cousin have any dialogue or story importance?
Unlike the main protagonist, this relative lacks significant narrative presence or spoken lines within the game's plot. Their role is purely functional to facilitate local head-to-head competition rather than advance the storyline.
Is White Cousin available in later Katamari sequels?
This specific character model remains unique to the first game's multiplayer section and does not appear as a selectable option in subsequent titles. Fans generally recognize them only through their appearance in the initial PlayStation 2 release.
More in Cosmic Court & Cast
Elsewhere in the Katamari Damacy universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
