The Big Prince
A small white soul who accidentally becomes a continent by rolling things up.
The Big Prince is the enlarged state of the Prince, the small, round, white protagonist of the Katamari Damacy franchise. In the base game, the Prince begins as a tiny figure barely larger than a pebble, but as his katamari (a sticky, malleable ball) accumulates mass, his own body scales up in tandem. At the upper size tiers the Prince becomes a towering, wide-eyed figure whose head alone rivals a city block—hence the informal and in-game designation 'The Big Prince.' He remains the player's avatar throughout, simply magnified by the very act of collecting.
His role is unchanged at any scale: he is the King's errand-runner, dispatched to the mortal world to re-gather objects that have been scattered across the cosmos. The comedy of the franchise rests on the contrast between his deadpan, wide-eyed expression and the absurdity of a small white figure slowly becoming a landscape-scale entity while still just… rolling along.
- Character
- The Big Prince (enlarged form of the Prince)
- Franchise
- Katamari Damacy
- Role
- Main playable character (all size tiers)
- Affiliation
- The King's celestial court
- First appears
- Katamari Damacy (2004)
- Developer
- Namco (Bandai Namco)
- Director
- Keiichi Tokoi
Lore & Background
In the celestial court above the mortal world, the King maintains order by ensuring every object has its proper place. When a cosmic accident scatters countless items across the physical realm, the King summons the Prince—his small, round, perpetually wide-eyed son—and hands him a katamari, a dense, tacky sphere that bonds to anything it touches. The Prince's task is simple in description and absurd in practice: roll the ball across the world and stick everything back onto it until the original size is restored.
As the katamari swells, the Prince swells with it. His proportions stay the same—round body, stubby limbs, oversized eyes, a small pointed hat—but his scale shifts from sub-millimetre to astronomical. At the largest tiers he is less a character than a geography: a white, gentle-faced hillside with a hat the size of a stadium, still rolling with the same unhurried, slightly bewildered gait. The King watches from the sky, commenting in a dry, deadpan voice, occasionally offering a backhanded compliment or a sigh.
The relationship between the Prince and the King is the emotional spine of the series. The Prince never questions, never complains; he simply rolls. The King never explains the larger cosmic stakes in detail; he simply assigns the next task. Their exchanges are brief, sardonic, and strangely tender, giving the franchise a quiet undercurrent beneath the slapstick of a mountain sticking to a ball.
In Their Own Story
The Prince rolls through a suburban street at dawn, his white body now the size of a townhouse, his hat a pale dome over a traffic intersection. A shopping cart tumbles off a curb and *thunks* onto the katamari's surface, embedding with a soft, rubbery sigh. He does not slow down. His eyes—two enormous, unblinking ovals—track a single red balloon drifting above the rooftops. The balloon drifts lower. The katamari's surface glistens, tacky and faintly iridescent, and the balloon presses down, stretches, and sticks with a wet *pop*. The Prince's hat tilts two degrees. Somewhere above, the King clears his throat. The Prince rolls on.
Reader's Guide
The katamari itself is a dense, malleable sphere with a faintly tacky, almost rubbery surface. It bonds on contact—no magnetism, no glue, just an immediate, slightly squishy adhesion. Objects deform as they stick: a can dents inward, a car's roof bulges, a tree's branches splay outward as the ball's surface stretches to accommodate them. The Prince's body scales with the ball's mass; his proportions stay constant but his world-relative size shifts dramatically.
Size tiers progress from sub-centimetre to planetary. You begin by picking up pebbles, coins, and small debris. As mass accumulates, the threshold rises: bottles, then furniture, then vehicles, then buildings, then terrain features. Each new tier unlocks objects previously too large to bond. The visual comedy peaks at mid-to-high tiers, where a fully formed sedan or a multi-storey apartment is simply *stuck* to the side of the ball at a jaunty angle, windows intact, a potted plant still hanging off a balcony.
Rare and easter-egg items include the King's own sceptre, a miniature replica of the Prince himself, and in certain levels, objects that appear to belong to a different game or dimension entirely. The katamari's surface never fully 'fills'; it stretches, bulges, and reshapes to make room, maintaining a lumpy, organic silhouette no matter how much mass it carries.
Did You Know?
- The Prince's body scales proportionally with the katamari's mass, meaning at the largest tiers he is effectively a hill-sized figure still wearing a tiny hat.
- The King's dialogue is delivered from off-screen in a flat, sardonic tone, and he never physically appears in the original 2004 game.
- The katamari's bonding is purely adhesive—objects deform and squish on contact rather than snapping into a grid, giving the ball a perpetually lumpy, organic shape.
- Keiichi Tokoi directed the original Katamari Damacy and has remained the creative lead across the franchise's sequels and remasters.
More in Collectibles & the Katamari
Elsewhere in the Katamari Damacy universe
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