The Cat
Ten cats, one sticky ball, and a King who treats felines like misplaced paperwork.
The Cat is a level (campaign segment) in the Katamari Damacy franchise in which the Prince is dispatched by the King of All Cosmos to collect cats across a suburban and rural landscape. As with every quest in the series, the Prince rolls a small katamari—a sticky sphere that adheres to anything it touches—growing it until the required number of cats is gathered and the day's quota is met.
The level sits within the broader structure of the game's day-by-day progression, where each task escalates in scale and absurdity. The Cat campaign is notable for its shift in tone: the cats are not hostile but skittish, and the Prince must chase, corner, and eventually roll them up one by one, turning a normally serene neighborhood into a frantic feline roundup under the King's deadpan oversight.
- Franchise
- Katamari Damacy
- Developer
- Namco
- Player character
- The Prince
- Quest-giver
- The King of All Cosmos
- Core mechanic
- Katamari rolling / object collection
- Level type
- Themed collection campaign
Lore & Background
In the cosmology of Katamari Damacy, the King of All Cosmos governs all matter and delegates the tedious act of reassembling scattered objects to the Prince. The King's court is a place of infinite, silent bureaucracy: stars are filed, planets are inventoried, and small terrestrial creatures are catalogued by species and count. The Cat campaign is one such filing exercise—a reminder that even the smallest, most independent of creatures are, to the King, simply line-items on a cosmic checklist.
The Prince, a small and perpetually exasperated figure, carries out these tasks without question. In the Cat level, the Prince is given a modest katamari and a target count. The cats scatter across lawns, rooftops, and backyards, meowing and darting between obstacles. The Prince's rolling katamari, sticky and relentless, eventually catches each one, who is absorbed into the growing ball with a soft, muffled cry. The King's commentary—delivered in a flat, singsong voice—offers no sympathy for the cats and no praise for the Prince beyond a perfunctory acknowledgment that the quota has been met.
The level reinforces the series' central joke: the Prince's labor is both essential and utterly meaningless in the grand scheme. The cats are collected, the ball is returned, and the King files them away. The Prince receives no thanks. The cats are never seen again. And yet the game asks you to do it all over again, because that is the nature of the katamari: it rolls, it grows, and it does not ask permission.
In Their Own Story
The sun hangs low over a quiet residential street. A tabby cat stretches on a windowsill, yawns, and disappears behind the curtain. Three blocks away, a calico leaps onto a fence and vanishes into a garden. The Prince stands at the center of the road, a small grey ball at his feet, and waits.
A chime sounds. The King's face appears in the sky, round and orange, crown slightly askew. "Cats," he says, as though announcing the weather. "Collect them. All of them."
The Prince nods. The ball rolls forward. The tabby bolts. The Prince chases. The ball licks the pavement, picks up a pebble, a leaf, a discarded sock—and then, with a wet squelch, the tabby is stuck to the side of the growing sphere, legs kicking, eyes wide. The calico watches from the fence. The Prince rolls closer. The calico runs. The ball is bigger now. The calico does not make it past the second tree.
By the time the last cat is absorbed, the ball is a rolling hill of fur and fluff. The King's face reappears. "Good," he says. The sky goes dark. The Prince stands alone in the street, the great cat-ball humming softly at his feet, and waits for the next chime.
Reader's Guide
The Cat campaign follows the standard Katamari Damacy beat: the King appears, states the objective (collect a set number of cats), the Prince rolls, and the King reappears to confirm completion. The tone is deadpan cosmic bureaucracy meets slapstick—the cats are treated with the same administrative indifference as a lost stapler or a misplaced moon.
The inciting incident for the entire game is the King's 'oops': he accidentally scatters the contents of the universe, and the Prince's job is to roll them back up. The Cat level is a microcosm of that premise—small, specific, and absurdly under-explained. The King never says why the cats were scattered. He simply says 'collect them.'
Across the three main titles (PS2, Wii, 3DS), the core structure remains: the King tasks the Prince, the Prince rolls, the quota is met. The cat level, where it appears, retains the same chase-and-collect loop, though object counts and layout shift slightly between ports. The gameplay framing is always the same: the King's bureaucratic 'oops' justifies the Prince's endless labor, and the player's only agency is the direction and speed of the roll.
Did You Know?
- The King of All Cosmos speaks in a flat, melodic voice and never raises his tone, even when the Prince fails a level and the katamari shatters.
- In Katamari Damacy, the katamari is not merely sticky—it grows exponentially, so a single pebble can become a hill-sized sphere within a single level.
- The Prince has no dialogue of his own across the franchise; all narrative voice belongs to the King, making the Prince a silent, perpetually obedient worker.
- The game's physics engine treats the katamari as a single rigid body, meaning every cat, car, and building collected wobbles and shifts as the ball rolls, creating a distinctive rolling-gyroscopic feel.
More in The Prince's Quest & Campaigns
Elsewhere in the Katamari Damacy universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
